I had an opportunity to interview Scott Ostrem, Chief Engineer at The Spaceship Company (TSC). Headquartered at Mojave Air and Space Port, The Spaceship Company is the aerospace production company, founded by Virgin Galactic and Scaled Composites, which is building the world’s first fleet of commercial spaceships (SpaceShipTwos) and carrier aircraft (WhiteKnightTwos) intended to make regular, commercial, manned space travel a reality. TSC’s operations now stretch over 150,000 square feet in three separate facilities and its team has grown to over 145 individuals.
One of the early adopters of the integration between Workbench and Fusion 360 is Aurel Estidial, creator of Microgeneration Concepts. The objective of Microgeneration Concepts is to design energy conversion systems for small scale power generation. Aurel is a huge advocate of open source projects so the open engineering capabilities of Workbench naturally caught his attention.
I had the opportunity to talk to superyacht designer from UK, Orion Shuttleworth about his work and the award winning 42,5 M Trimaran Adastra.
What is your background?
I remember spending weekends with my father in his design office building models and trying to mimic his drawings when I was about 7 years old, so I guess this is when I first started to design yachts. I then designed boats for my A-levels and during my BA in Product Design which I studied at Nottingham Trent University. After graduating in 2004 with a First Class Honours I went on to work for my father’s company John Shuttleworth Yacht Designs Limited. After one year I moved to work for power boat designers Bernard Olesinski Limited where I became the lead designer on a number of projects for British motor yacht company Princess Yachts. In 2010 I set up my own consultancy Orion Shuttleworth Design Limited, to work on the design of Superyacht Adastra and a number of other projects. Both John and I now work together under a collaborative company called Shuttleworth Design Limited. Read the rest of this entry »
In order to have the best CAD library out there, we need to know what quality means when it comes to CAD models. This is a tricky question and becomes even harder when you add open engineering to the equation. What qualities does an open source CAD model need to fit your needs and make it great? This is the question we asked our community, looked at in-depth over the past few months, and will continue to explore in the future. Why is this relevant to everyone and anyone in the engineering and manufacturing communities? And, how can you tell a quality model when you see it?
GrabCAD is thrilled to present the hard work of over 40 engineers, designers, and non-CAD experts. Solidworks City was envisioned and led by Tommy Mueller using our beta collaborative tool. He wants to “choreograph the future” and saw this SimCity-like group project as an opportunity to “shatter people’s paradigms.” Can you bring engineers from around the world together to create something inspiring because they want to push the envelope of what is possible? That is exactly what Tommy and the Solidworks City crew wanted to find out.
To date, GrabCAD has hosted dozens of Challenges with an average of 83 entries per Challenge and total number of entries well over 3,000! Let’s see more options how to tap into this huge opportunity and harness our community of hundreds of thousands of members.
The CyDesign Challenges were an experiment in every sense of the word. GrabCAD and CyDesign were trying to do some very different things than the standard challenge, which filled us with some excited and trepidation at the same time. With only a few grainy images, virtually no specs and a single week we asked the GrabCAD community to come up with 3D models, with $500 as a reward.
Keyshot is a popular program for a lot of Engineers and Designers in the community. So having a little Challenge seemed like a good idea! Everybody got an opportunity to get a short license and really mess around with Keyshot. It made the reason to win that much more appealing? Well it seemed that way – 178 entries of the most realistic renders of an engine that your CPU could handle!
If you have a dirtbike and regularly hit the muddy trails, it’s a real hassle when you blow a tire out. Its not particularly easy to remove a tire unlike bicycle nor easy to carry around a spare tire and rim like you would a car tire. Rabaconda (formerly called Generat) ran the Dirtbike Tire Changing Tool Challenge to see if the GrabCAD community could develop something for dirtbike enthusiasts. Did we ever! Among 52 entries, Jamil picked up the $1000 grand prize for his compact design – congrats Jamil!