Top 5 Winners of the Ultimaker Toy Design Challenge!

The winners of the Ultimaker "3D printed toy design" challenge are in! The GrabCAD Community response was overwhelming, and with more than 400 entries this challenge is by far the biggest 3D printer inspired challenge of GrabCAD.

Ultimaker Toy Design Challenge on GrabCAD

So without further ado, let's introduce the winners, the runners-up and the special mentions of the 2013 GrabCAD/Ultimaker challenge!

1 ) Bubblox

"Its seems like a simple idea, just make a lego like system and be done with it. But, due to its forms and the freedom to develop new shapes, you have to interact with it in a different way and this forces you into other creative paths. The fact that this could work for anyone and in so many ways makes this design very interesting and eventually very unique.

Simple but with huge scope. The designer mentions in the comments that structures are easy to destroy, which makes it perfect for teaching some simple physics/engineering/design principles also ability to introduce new bespoke pieces could add 'levels' to gameplay."

Alexander Baloche, Ultimaker Community Manager

Screen Shot 2013-07-17 at 1.21.59 PM

2) AnothR World

"Because its awesome! This is pretty much every boys dream vehicle so what better way to get this than on your 3D printer."

Eetu Kuneinen, Co-Founder,

Screen Shot 2013-07-17 at 1.22.10 PM

3) Kreeply-Krawly

"Very innovative! The Theo Janssen-inspired movement really works well with this insect toy."

James Woodcock, Group Editor and Conference Curator, TCT Magazine and TCT Show

Screen Shot 2013-07-17 at 1.22.22 PM

4) Mechanical Digger

"I'd love to see this printed and working, should be viable — an ideal teaching tool that's also fun to use.
I think a simple 'Wow' suffices - amazing details."

Alexander Baloche, Ultimaker Community Manager

Screen Shot 2013-07-17 at 1.22.35 PM

5) CataChip game

"Simple, elegant and very printable!

Something that is so simple and intuitive yet demands to be played with. New targets can be designed with increasing or decreasing difficulty levels and printed out. Obstacles or other additions make this a scalable game that's sure to keep the printers running."

Eetu Kuneinen, Co-Founder,

Screen Shot 2013-07-17 at 1.22.47 PM


Thanks to all the challenge contestants for their entires! To check out all the entries click here.